Runtime is ample for a first person shooter: it took us somewhere between 14-15 hours to take down the story mode. It's very much a one man army a game where you play through in your spare time cutting through levels until you reach the climactic finale. One man armyīucking the trend of most modern shooters is Wolfenstein's distinct absence of a multiplayer mode. And not to point out the obvious: but the main protagonist is called BJ for heck’s sake. You might need to dig deep to see it, but some of the one-liners, the character Bubi, and general eccentric nature of it all has a different feeling to other shooters. This is a game with a twisted black heart and dark, dark sense of humour. Or maybe a whole spoon of it given the occasional (and purposeful) bad taste. Somehow Wolfenstein: The New Order manages to deliver much of this with a pinch of salt. There's an interesting train wreck scene you'll be travelling downwards through carriages dangling off a bridge in addition to the usual forward-march progression.
Wolfenstein: The New Order does have its own positive little trinkets in play though. Sometimes to the point that it's easy to get briefly lost in the interior levels, resorting to the map to see where to go next when that ladder or staircase somehow alludes. The path Blazkowicz treads throughout these levels feels a little less "on rails" than some shooters we've played. But that's the case in point: first person shooters can only tread so much original ground. Sounds familiar? Even Call of Duty: Ghosts ticks pretty much every single one of those boxes. You'll fight on land, in the sky, under water - Blazkowicz can apparently hold his breath for longer than that scene in Alien Resurrection - and command a few vehicles along the way too. Levels vary from gun-toting madness to stealthy knife flinging, all performed with controls that quickly fall into place. Such things don't drive the plot, though, and just because it's Bethesda absolutely does not mean this is Fallout with Nazis. The game also dips its toe into occasional mini-role-player elements: retrieve a letter, a wedding ring, collect golden trinkets and logs throughout the pre-defined level routes. But that's respectful to its Wolfenstein roots and, frankly, the kind of game that it should be. To some degree there's no escaping that The New Order is a frantic shoot 'em up. Under the creation of MachineGames and published by Bethesda, it's not just big guns being thrown around, but a big publisher too.Ĭan Wolfenstein connect in all the right places and make a lasting impression? We've been shooting our way through stacks of Nazis to reveal all.
The genre is ten a penny these days so to really stand out Wolfenstein: The New Order needed to twist the premise. Blazkowicz so much fun in this first person shooter.īut there are those three words again: first, person and shooter. It's this bonkers sort-of-near-reality premise, which is an extension and essentially homage to 1992’s Wolfenstein 3D, that makes playing resistive force B.J. Mechanised droids and robodogs in 1946? You got it. The premise of the title has always been teetering on the absurd: Nazis with futuristic technologies have won the Second World War and taken over the world. You're going to need that breath, for Wolfenstein: The New Order is a grizzly ride on the insane-go-round.